Aug
31
[Thought it might be apposite to reprint Brandon Sheffield’s write-up of the Ken Levine keynote at PAX here on GSW, because although — hey — it’s not exactly about video games, it’s about that mental state that makes core gamers predisposed to adore games as a medium. Fun stuff.]
On the opening day of the Penny […]
Aug
31
Aha, once again it is time to pick the best posts of the week from big sister site Gamasutra and elsewhere on our Think Services sites/blogs - headed up by a pair of fine features talking about production and game design.
Firstly, Epic’s Rod Fergusson tries to explain how they’re ratcheting up things to, uhh, […]
Aug
31
[Unfortunately, I can’t be at PAX this year, since it’s the GDC Advisory Board meeting this weekend. But fortunately enough, Gamasutra and Game Developer folks like Chris Remo and Brandon Sheffield are covering the show - and here’s Remo’s write-up on rather smart Jamie Cheng - interested to see how his Nexon title does!]
Just a […]
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