Oct
31
COLUMN: @Play: Ten Years Of The devnull Nethack Tournament, Part 1
Category: Column: At Play |
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[’@ Play’ is a monthly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre. This time, he presents a Halloween special in honor of devnull’s Nethack tournament, which begins at midnight!]
The most impressive thing about devnull’s Nethack tournament is its longevity. This is the tenth […]
Oct
31
[A final IGF reminder, here, alongside a neat Easter Egg - the 2008 awards video is finally up.]
The Independent Games Festival has debuted the full streaming video of its 2008 IGF Awards ceremony, also reminding interested possible entrants that the final deadline to enter the 2009 IGF Main Competition is Saturday, November 1st at 11.59pm […]
Oct
31
Game Time With Mister Raroo: Mister Raroo’s Top Picks for Halloween 2008!
Category: Column: Game Time With Mr Raroo |
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[Happy Halloween, GameSetWatch readers! After a short hiatus, Mister Raroo returns to discuss some of the games he’s been playing this Halloween season. As is par for the course in Raroo’s articles, other topics manage to find their way into the mix, including embarrassing Halloween costumes, scurrying cats, The Puberty Fairy, and more!
Halloween Time With […]
Oct
31
OK, still trekking across the universe with plenty of RSS-related GameSetLinkDump goodness in tow - and this episode starts out with MTV Multiplayer discussing the state of game over with some smart developer types.
Also hanging out in here - hidden-ish characters from Grand Theft Auto 3, the best ZZT games ever, the MUD’s birthday, […]
Oct
30
[So Christian Nutt was kind enough to attend this event for us in SF, and here’s a write-up of what Microsoft is planning with Xbox Live Community Games. Looks to me like there’s some strong indie goodness going on here, though as remarked later, it’ll be interesting to see how the wheat/chaff separation is done […]
Oct
30
[’Design Lesson 101′ is a regular column by game designer Manveer Heir. The goal is to play a game from start to completion and learn something about game design in the process. This week, in honor of Bethesda’s release of Fallout 3 we take a look at Interplay’s classic post-nuclear apocalyptic role-playing game Fallout and […]
Oct
30
Ghost Busters: A Reason to Post this Picture Again
Category: News, New Releases, Video Game, Ghostbusters, gaming news |
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Ahhh, I’m totally in love.
Anyway, in Ghost Busters news it seems that the upcoming game is no longer in Limbo. Atari has picked it up and has said that the game will come out early next summer, which just happens to the film’s 25th anniversary. This is good news to anyone who was looking […]
Oct
30
The Beatles Game
Category: News, New Releases, Music, Rock Band, beatles, news video game |
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One of the biggest untapped veins for music game goodness is The Beatles. They had over five billion hits before the founders split up and decided to make shitty music on their own. Now MTV and Apple Corps have teamed up to make a new Beatles game.
Unfortunately, it doesn’t look like this will be a […]
Oct
30
[Well, it’s incredibly early in the cycle, but hey, the GDC website is open, there’s some new summits announced, and I’m looking forward to seeing what my colleagues at the conf come up with for this year’s event - should be mega.]
Game Developers Conference organizer Think Services has opened registration for next year’s GDC event, […]
Oct
30
Opinion: On Far Cry 2’s ‘Slow Burn’
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[In this in-depth analysis, Chris Remo looks at fan and critical reaction to Ubisoft Montreal’s Far Cry 2 to examine the emergent gameplay elements in its ’slow burn’ structure that make initially frustrated gamers later become enthralled.]
Ubisoft Montreal’s just-debuted Far Cry 2 is not an inviting game. Like the war-torn (and presumably fictional) African […]