Oct
1
Opinion: Defining Good Middleware
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[In an in-depth opinion piece, both technical and evangelical, Day 1 Studios core architect Kyle Wilson (Fracture) takes stock of lessons learned during the construction of the LucasArts-published action title, asking — what makes middleware work for you?]
“Love is patient, love is kind. It does not envy, it does not boast, it is […]
Oct
1
[With the 2008 E For All Expo taking place later this week, the official exhibitor list has revealed a formal presence from just three major publishers - so what will the show be all about? Myself and Eric Caoili whipped up a quick article looking at what’s been announced and how organizers seem to […]
Oct
1
[We’ve got the full version of this countdown over on big sister site Gamasutra. Sure, these type of things are subjective to some degree, but we’ve done some hardcore number-crunching and weighting to see who we think the top folks in the game space are - fun.]
Game Developer magazine’s highly-anticipated annual Top 20 Publishers report […]
Oct
1
Switching back from the longer, more random link comments, we return to the GameSetLinkDump, this time headed by some more TIGSource demake highlights (yep, don’t get bored of that competition, tragically).
But there’s also some genuine freshness - including a look at the (pictured) Japanese dating virtual world partially set in Tokyo geek mecca Akihabara, […]