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[’The Interactive Palette’ is a biweekly GameSetWatch column by Gregory Weir that examines the tools and techniques of the digital games trade with a focus on games as art, using a single game as an example.]
The ability to save is a given among modern video games, but there doesn’t seem to be a save system […]

[’Design Lesson 101′ is a regular column by game designer Manveer Heir. The goal is to play a game from start to completion and learn something about game design in the process. This week we take a look at the latest installment in Gearbox’s World War II series, Brothers in Arms: Hell’s Highway.]
Brothers in […]

The Japanese are known for their weirdo sex games, but it’s funny that I think they’ve finally reached the technological level where I’m going to take notice. Check out this chick from Yakuza 3:
Granted, I still think it’s kind of gross to get excited by something a sexual repressed Japanese man created, but that […]

Bungie was finally allowed to reveal in full their next game and it is Halo 3: Recon, the Halo themed expansion game featuring an ODST trooper (though it’s a UNSC Recon trooper really) that we pretty much all figured out from the teaser trailer. Here’s the full trailer if you haven’t seen it yet. […]

While I’m running around to various appointments, keynotes, and other strangeness at Tokyo Game Show, I have been taking a few pictures of the show, which I shall be apportioning out regularly until, well, there are none left.
This batch mainly covers the business day at the show, plus a quick run around the various keynotes […]