EEDAR, Electronic Entertainment Design and Research, has just released a new study that finds that Achievements may be linked to better review scores. Yes, you read that right. The more achievements a game has, the higher the average score tends to be. …it’s a very slow news day.
According to the study, games with more achievements generate both higher review scores and higher revenue sales, and games with online Achievements generate up to 50% more cold, hard cash than games that do not. Games with hidden achievements, however, do more poorly than games where all achievements are viewable from the start.
This is an interesting find, but slightly flawed: I would make the case that games with more achievemtns are indicitave of developers who have truly taken the Xbox 360 concept to heart. Also, I would argue that a game with unique and intricate achievements is a sign that the […]
Original post by JW and software by Elliott Back
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