Psychonauts. Yeah, I know — sort of like Beyond Good and Evil, one of those games that needs no introduction, that almost hourly enjoys some sort of running of the mouth by one journalist or another. I’m introducing it as such to take a bit of the edge off the shock that, yeah, I fully intend to add to the aforementioned cacophony and blurt a few more words of praise for a game that is perhaps already permanently cemented into your mind. It’s what I do, baby.
As for the approach, I’ve got some options. I can take the straight and narrow route and give you the good ol’ retrospective review that you’ve come to expect from BBL, or I could spout off sizzle lines from what I’d expect Pitchfork Media to read like in Hell: "In some catastrophic marriage of genius and futility in an unforgiving industry, Psychonauts reaches for […]
Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back
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