Back to Soren Johnson’s ‘Designer Notes’ blog, then, where he’s been analyzing Ensemble’s ‘Halo Wars’ trailer and commenting, in some detail, on how the real-time strategy game genre should be adapting to the console format.
Johnson notes of the trailer: “At the very end of the video, however, there is a tiny suggestion of just how fun an RTS could be on a console. The human side has some sort of orbiting uber-weapon they can use to wreck massive destruction on a specific target. The console interface for this system is a snap - it’s simply a huge reticule. Just aim and shoot.”
He continues: “Personally, I was hoping that Halo Wars would focus more on these types of interactions - ones where the player is taking advantage of the joystick interface instead of fighting it. RTS’s truly need to be built from the ground up for consoles, without the expectation […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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