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<!–adsense–>[’Design Lesson 101′ is a regular column by game designer Manveer Heir. The goal is to play a game from start to completion and learn something about game design in the process. This week we take a look at Jonathan Blow’s critically acclaimed platform-puzzler, Braid, available on Xbox Live Arcade]
In 1977, the Atari 2600 was […]

[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Tales of Game’s homage to JRPGS, Barkley, Shut Up and Jam: Gaiden, an independent […]

[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Konami’s PS2 port of the original Metal Gear]
Being once a PC gaming zealot, […]

[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Insomniac Games’ original Ratchet & Clank]
Once one of the predominant genre of games, the […]

[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Ready at Dawn’s PSP prequel, God of War: Chains of Olympus]
The God of War […]

[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Massive Entertainment’s PC real-time strategy game, World in Conflict.]
The majority of real-time strategy games […]

[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at one of the first titles available on Nintendo’s WiiWare service, LostWinds, created by the […]

[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we look at Steven Spielberg’s first foray at an original game for the Wii: Boom Blox]
The name Steven Spielberg […]

[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Rez HD, a port for Xbox Live Arcade of the Dreamcast rail shooter.]
On […]

[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Crysis, the most recent PC first-person shooter from German developer Crytek.]
I’ve always been an […]

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