May
29
[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at one of the first titles available on Nintendo’s WiiWare service, LostWinds, created by the […]
May
20
[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we look at Steven Spielberg’s first foray at an original game for the Wii: Boom Blox]
The name Steven Spielberg […]
May
13
[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Rez HD, a port for Xbox Live Arcade of the Dreamcast rail shooter.]
On […]
May
6
[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Crysis, the most recent PC first-person shooter from German developer Crytek.]
I’ve always been an […]
Apr
29
COLUMN: Design Lesson 101 - Grand Theft Auto III
Category: Column: Design Lesson 101 |
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[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week, with the release of Rockstar’s Grand Theft Auto IV imminent, we look back at its predecessor, Grand Theft […]
Apr
23
COLUMN: Design Lesson 101 - Condemned: Criminal Origins
Category: Column: Design Lesson 101 |
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[’Design Lesson 101′ is a new regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week, we look at Monolith’s 2005 first-person horror game Condemned: Criminal Origins.]
Design Lesson: Combat in an action game […]