Nov
6
Column: Diamond in the Rough: ‘If You’re Going To Shoot Low, At Least Do It Right’
Category: Column: Diamond In The Rough |
Leave a Comment
[’Diamond In The Rough’ is a regularly updated column by Tom Cross focusing on innovations that a game makes on an old, tired aspect of game design. This week, Tom compares Jedi Knight II and LOTR: The Third Age to appreciate those relatively staid, formulaic games that “provide a safe place from which to slowly, […]
Oct
9
Column: ‘Diamond in the Rough’: Beauty Amid the Filth
Category: Column: Diamond In The Rough |
Leave a Comment
[’Diamond In The Rough’ is a new column by Tom Cross focusing on an unusual innovation that a game makes on an old, tired aspect of game design — one that might get overlooked, because the game is not otherwise remarkable or is hindered by major design flaws. This week, Tom explores the possibilities […]
Sep
21
Column: Diamond In The Rough: ‘Far Enough Away to See Clearly’
Category: Column: Diamond In The Rough |
Leave a Comment
[’Diamond In The Rough’ is a new column by Tom Cross focusing on an unusual innovation that a game makes on an old, tired aspect of game design — an innovation that contributes to the advancement of video games as a medium, but that might get overlooked because the game is not otherwise remarkable […]
Sep
18
The Prince
Category: Column: Diamond In The Rough |
Leave a Comment
Original post by editors@gamesetwatch.com (Thomas Cross) and software by Elliott Back
Sep
5
Column: Diamond in the Rough - ‘A Body in the Dark’
Category: Column: Diamond In The Rough |
Leave a Comment
[’Diamond In The Rough’ is a new column by Tom Cross focuses on an unusual innovation that a game makes on an old, tired aspect of game design — an innovation that contributes to the advancement of video games as a medium, but that might get overlooked because the game is not otherwise remarkable […]