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[’Diamond In The Rough’ is a regularly updated column by Tom Cross focusing on innovations that a game makes on an old, tired aspect of game design. This week, Tom compares Jedi Knight II and LOTR: The Third Age to appreciate those relatively staid, formulaic games that “provide a safe place from which to slowly, […]

[’Diamond In The Rough’ is a new column by Tom Cross focusing on an unusual innovation that a game makes on an old, tired aspect of game design — one that might get overlooked, because the game is not otherwise remarkable or is hindered by major design flaws. This week, Tom explores the possibilities […]

[’Diamond In The Rough’ is a new column by Tom Cross focusing on an unusual innovation that a game makes on an old, tired aspect of game design — an innovation that contributes to the advancement of video games as a medium, but that might get overlooked because the game is not otherwise remarkable […]

Original post by editors@gamesetwatch.com (Thomas Cross) and software by Elliott Back

[’Diamond In The Rough’ is a new column by Tom Cross focuses on an unusual innovation that a game makes on an old, tired aspect of game design — an innovation that contributes to the advancement of video games as a medium, but that might get overlooked because the game is not otherwise remarkable […]