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[’GDRI Wisdom’ is a bi-weekly column presenting highlights from select interviews with overlooked game developers of years past, as seen on Game Developer Research Institute (GDRI).]
Jim Reichert is an inventor and rapid prototyper whose work has been featured in Disneyland’s Innoventions Dream Home and the Microsoft Home of the Future. He also worked at Microsoft […]

[’GDRI Wisdom’ is a bi-weekly column presenting highlights from select interviews with overlooked game developers of years past, as seen on Game Developer Research Institute (GDRI).]
Our interviewee in this edition is a bit younger than the people we usually talk to at GDRI. But like Daniel Auld, he was a Westerner working in a […]

[’GDRI Wisdom’ is a bi-weekly column presenting highlights from select interviews with overlooked game developers of years past, as seen on Game Developer Research Institute (GDRI).]
Tom Sloper is a long-time veteran of the game industry. For the bulk of his career, he worked for Activision as a producer, involved with the popular Shanghai series and […]

[’GDRI Wisdom’ is a bi-weekly column presenting highlights from select interviews with overlooked game developers of years past, as seen on Game Developer Research Institute (GDRI).]
Much has been made of developer Tose in recent years, mostly because of the amount of games the company has been involved with and the secretive nature in which […]