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[Jump Button is a bi-weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week – the second in a series of interviews that explores Australia’s emerging 8-bit music scene.]
Part of me wants to protest.
After all these years, this isn’t how I imagined it. […]

[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week – the first in a series of interviews that explores Australia’s emerging 8-bit music scene.]
Even before I’ve asked my first question, 30-year-old Tyson Hopprich—aka DJ Tr!p—is squirming around […]

[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week – the first in a series of interviews that explores Australia’s emerging 8-bit music scene.]
Even before I’ve asked my first question, 30-year-old Tyson Hopprich—aka DJ Tr!p—is squirming around […]

[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week - following on from the interview with Julie Strain, Robert Atkins talks about the making of Ritual’s game Heavy Metal: F.A.K.K.2, working with Julie, and things that matter.]
Human body […]

[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week - Julie Strain talks about her life, the making of Ritual’s game Heavy Metal: FAKK 2, why there should be a sequel, and things that matter.]
It’s been two years […]

[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week - Julie Strain talks about her life, the making of Ritual’s game Heavy Metal: FAKK 2, why there should be a sequel, and things that matter.]
It’s been two years […]

[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
I’m more than 10,000 kilometers away from home, the TV in my hotel room is displaying an attractive woman in a red leotard, and immediately my thoughts turn to the launch of […]

[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
In the world I’m imagining, Peter Molyneux is dead. His body is still flip-flopping in his grave, but the front page of the Sydney Herald Sun is of some tennis player who’s […]

[Jump Button is a new weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
‘Passing through the mouth of Venus,’ says Neil McFarland.
‘Passing through, the driver is riled and beguiled by a procession of gigantic beauties,’ he says to me.
The 34-year-old illustrator is describing his […]

[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
He’s done non-stop interviews, Q&A sessions and media press conferences, but in the three days that IT entrepreneur Allan Alcorn has been in Melbourne to take part in ACMI’s Game On exhibition, […]

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