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[“Might Have Been” is a column by Todd Ciolek that explores the ways in which promising games, characters, concepts, and companies failed. This week’s edition looks at Taito’s Time Gal, released in the arcade in 1985, for the Sega CD in 1993, and for the PlayStation in 1996.]
Dragon’s Lair was not a good game. It […]

[“Might Have Been” is a bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, concepts, and companies failed. This week’s edition looks at Capcom’s Kickle Cubicle, released in the arcade in 1988 and for the NES in 1990.]
What was the first block-shoving puzzle game? Does Sega’s Pengo count? Probably not, […]

[“Might Have Been” is a bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, concepts, and companies failed. This week’s edition looks at Capcom’s Trojan, released in the arcade in 1986 and for the NES in 1987.]
History and Wikipedia tell us that Capcom was founded back in 1979, but in […]

[“Might Have Been” is a bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, concepts, and companies failed. This week’s edition looks at Telenet Japan, a developer and publisher in business from 1983 to 2007.]
Few Japanese game developers go out with a bang. For every studio-closing spectacle like Clover’s Okami, […]

[“Might Have Been” is a sorta bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, and concepts failed. This edition looks at Irem’s Gun Force 2, released for the arcade in 1994.]
Metal Slug shouldn’t have succeeded, considering how games were in the mid-‘90s. Amid all the 3-D polygon revolutions and […]

[Might Have Been is a bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, and concepts failed. This weeks edition looks at Sunsoft’s Journey to Silius, released for the NES in 1990.]
Journey to Silius is the rare game thats interesting not for what it is, but for what it […]

[Might Have Been is a somewhat bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, and concepts failed. This weeks edition looks at Capcom’s Battle Circuit, released for the arcade in 1997.]
Street Fighter II may go down as Capcoms most enduring contribution to arcades, but theres something to be said […]

[Might Have Been is a bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, and concepts failed. This weeks edition looks at Vic Tokai’s Chester Field, released for the Famicom in 1987 and the Commodore 64 in 1989.]
Nintendo would never have another year quite like 1987. The NES had just […]

[Might Have Been is a bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, and concepts failed. This weeks edition looks at Sega and Westone’s Monster World IV, released for the Mega Drive in 1994.]
The Monster World series is often recalled as one collective gem that went unappreciated in its […]

[Might Have Been is a kinda bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, and concepts failed. This weeks edition looks at Eighting/Raizing’s Kingdom Grandprix, released for the arcade in 1994 and for the Saturn in 1996.]
Shooters had it tough in the mid-90s. At the decades start, games like […]

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