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[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media. This time, he examines the ‘everything but the kitchen sink’ attitude to visual/conceptual design in games and other media.]
Just a few minutes into PC indie title Noitu Love 2: Devolution, I […]

[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
In the gaming press, everybody’s looking for new games: this week’s big hit, next quarter’s big buzzmaker, the most hyped, the most indie, the longest-awaited sequels and the most likely flops. We’re […]

[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
This month’s tributes to the late Gary Gygax gave many of us a chance to look back at our own days of playing Dungeons & Dragons. Some of our greatest game designers first […]

Music games are on the rise. The Guitar Hero series and its younger cousin, Rock Band, have paved the way for the Harmonix iPod game Phase, indie title Audiosurf - a top-seller for Valve’s Steam service in February - and the new rhythm-action game Patapon.
But broaden the net, and you can check out the […]

The “games for girls” strategy has taken flak from many critics, both male and female. Sure, we’d like to see a world where video games aren’t branded a 99%-teen-male, testosterone-soaked form of entertainment. Most of us think that men and women – or boys and girls – have an equal birthright to […]

[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
It’s periodically chic in Hollywood to worry about the fate of Africa. But in the games biz, we’d rather blow the whole place up. At last fall’s Penny Arcade Expo, I […]

[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
Last week, Simon Carless - expanding on an “indie games rule” column by Clive Thompson - speculated whether indie games are “exploding.” In quantity and quality, he and Thompson are surely dead-on […]

[Save the Robot is a new, biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media. This column discusses how online games should better feed data to the rest of our online lives.]
Excuse me if I sound a little distracted this week. See, someone posted a […]

When I was around six or seven, Christmas morning meant one thing: Star Wars toys. And even when I was six or seven, I knew that Star Wars toys were junk. My parents gave me one of the first Darth Vadars on the way to a nice restaurant in Boston at Christmastime, […]

[Save the Robot is a new, biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
Like a lot of music fans, it didn’t take me long to smell something fishy about the latest installment of the Guitar Hero empire. In Guitar Hero III, you’re still […]

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