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[Andrew Doull is an IT manager from New Zealand, now based in Sydney, who spends his free time developing Unangband, a rogue-like game, and blogging at Ascii Dreams. He writes an irregular column for GameSetWatch, and the latest instalment deals with progression in games.]
MTV News’ Stephen Totilo recently argued that the defining characteristic of […]

[Andrew Doull is an IT manager from New Zealand who spent the last 5 and a half years working in the United Kingdom. He’s just emigrated to Sydney, Australia, and spends his free time developing Unangband, a rogue-like game, and blogging at Ascii Dreams. He writes an irregular column for GameSetWatch.]
Why as gamers do […]

[Andrew Doull is an IT manager from New Zealand who spent the last 5 and a half years working in the United Kingdom. He’s just emigrated to Sydney, Australia, and spends his free time developing Unangband, a rogue-like game, and blogging at Ascii Dreams. He writes an irregular column for GameSetWatch.]
We’re half way through 2008, […]

[Andrew Doull is an IT manager from New Zealand who spent the last 5 and a half years working in the United Kingdom. He’s just emigrated to Sydney, Australia, and spends his free time developing Unangband, a rogue-like game, and blogging at Ascii Dreams. He writes an irregular column for GameSetWatch.]
The release of the […]

[Andrew Doull is an IT manager from New Zealand who spent the last 5 and a half years working in the United Kingdom. He’s just emigrated to Sydney, Australia, and spends his free time developing Unangband, a rogue-like game, and blogging at Ascii Dreams. He writes an irregular column for GameSetWatch.]
The gaming press is […]

[Andrew Doull is an IT manager from New Zealand who spent the last 5 and a half years working in the United Kingdom. He’s just emigrated to Sydney, Australia, and spends his free time developing Unangband, a rogue-like game, and blogging at Ascii Dreams. He recently covered the Edinburgh Interactive Festival for Gamasutra magazine […]

[’The Amateur’ is an irregular column from Australian-based IT manager Andrew Doull, discussing the perils and rewards of being an unabashed non-professional creating games. This installment deals with how making an Angband game variant can inform how all game developers look at game scope.]
I recently had the pleasure of meeting Nick McConnell, creator of […]


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