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[’The Game Anthropologist’ is Michael Walbridge’s regular GameSetWatch column looking at gaming communities and subcultures. This week he explores the impact gaming decisions have on marriage.]
My wife, Amanda, will spend two weekdays and a weekend playing a new release that’s coming out; she even wanted to preorder it and get it at midnight. I am […]

[’The Game Anthropologist’ is Michael Walbridge’s regular GameSetWatch column looking at gaming communities and subcultures. This week he speaks from the trenches about the developing community of EA/Mythic’s new MMO, Warhammer Online.]
If you want the real dirt on Warhammer Online, the best reading comes from those who’ve played. Electronic Arts, Mythic, and the publications covering […]

[‘The Game Anthropologist’ is Michael Walbridge’s take on gaming communities. One time he participated in a psychology experiment that colored his outlook on game rules, game communities, and the influence each has on the other - and here’s some ensuing thoughts.]
The “Game Anthropologist” emphasizes game communities because a game is only as good as the […]

[Regular GSW column ‘The Game Anthropologist’ is all about gaming communities. Recently, Michael Walbridge interviewed a number of game writers and summarized their thoughts on why so many game writers spend their spare time writing even more on their personal spaces. This week highlights some of the thoughts from professor Michael Abbott of The Brainy […]

[Regular GSW column ‘The Game Anthropologist’ is all about gaming communities. Recently, Michael Walbridge interviewed a number of game writers and summarized their thoughts on why so many game writers spend their spare time writing even more on their personal spaces. In the coming weeks, Walbridge will be detailing some of the key points from […]

[The Game Anthopologist is about gaming communities. This week, Michael Walbridge explores the Culdcept Saga community and its struggles to survive and grow.]
If a game is beloved by its players, but doesn’t have the desired support from the developer or those who control the only networks you can play it on, what happens to the […]

[Regular GSW column ‘The Game Anthropologist’ is all about gaming communities. Recently, Michael Walbridge interviewed a number of game writers and summarized their thoughts on why so many game writers spend their spare time writing even more on their personal spaces. In the coming weeks, Walbridge will be detailing some of the key points from […]

[Regular GSW column ‘The Game Anthropologist’ is all about gaming communities. So, last week, Michael Walbridge interviewed a number of game writers and summarized their thoughts on why so many game writers spend their spare time writing even more on their personal spaces. In the coming weeks, Walbridge will be detailing some of the key […]

[The Game Anthropologist chronicles Michael Walbridge’s ventures into gaming communities as he reports on their inhabitants and culture. This column is a summary of Michael’s interviews with six prominent and prolific game writers and one professor who all have one thing in common: they spend a lot of time blogging, too.]
A Changing Industry
It’s no secret […]

[The Game Anthropologist chronicles Michael Walbridge’s ventures into gaming communities as he reports on their inhabitants and culture. This time round, he takes a look at Valve’s seminal Team Fortress 2.]
Darn FPS Kids And Their Language
It is no doubt or secret that the first person shooter genre and its communities are highly steeped in […]

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