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[’Design Lesson 101′ is a regular column by game designer Manveer Heir. The goal is to play a game from start to completion and learn something about game design in the process. This week we take a look at the latest installment in Gearbox’s World War II series, Brothers in Arms: Hell’s Highway.]
Brothers in Arms is a series I’ve always enjoyed, thanks to its mix of first-person action and strategic gameplay. Being able to order squads of infantry to suppress and flank opponents in order to get the drop on them was always satisfying for me, and I enjoyed that change in formula from the rest of the run-and-gun shooters that were prevalent at the time.
What made the series so different for me was the requirement to stay hidden to survive. Most shooters you can run and strafe to kill enemies, but not Brothers in Arms. You had […]

Original post by editors@gamesetwatch.com (Manveer Heir) and software by Elliott Back



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