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[’Design Lesson 101′ is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn something about game design in the process. This week we take a look at Insomniac Games’ original Ratchet & Clank]
Once one of the predominant genre of games, the quantity of platform games has dropped off significantly as technology has matured and moved the industry to predominantly 3D titles. As that has occurred, the propensity to create hybrid platform games has increased.
Games like Tomb Raider, Metroid Prime, and the subject of today’s column, Ratchet & Clank, combine the classic platform elements with different combat and puzzle styles, to create unique game experiences.
While I enjoyed Ratchet & Clank quite a bit, the latter portion of the game began to taper off for me. The game offers the player sixteen different weapons for combat, […]

Original post by editors@gamesetwatch.com (Manveer Heir) and software by Elliott Back



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