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I think Arcana Heart was marketed the wrong way. No offense, Atlus, but this game deserves more. I could see how this title would be well served marketed as "Japan in a box," with its moe, loli gals, magical transformations, silly cutscenes, and anime opening. And I could see how your typical Japanophile might be drawn to this title, fighting game fan or not. But underneath all the fluff is a fighting game with qualities that would appeal to the die-hard fan of the genre. If anything, the marketing should have tried to appeal to both fans of big-breasted 14-year-olds and 50-hit combos.
The question is, does Arcana Heart have enough substance beyond the short skirts and big eyes for diehard fans of fighting games? And if so, how does it rank among the countless other fighting titles on their shelves?
Hit the jump to find out.

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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