I’ve been awaiting the chance to play through the final build of Clive Barker’s Jericho with some degree of trepidation. You see on a personal level I’ve had rather a lot invested in the game since its announcement. Ever since my teens, Barker has been probably my favorite artist working in any medium, the level of intelligence, wonder, beauty and brutality he invests into his work striking a special chord with me whether the media be print, film or painting. As a result, his recent impassioned advocacy of gaming and expression of his desire to work heavily within it have excited me to fever pitch with the potential of its future results.
What’s worried me though, is the fact that gaming is a medium in which, unlike literature or paint and canvas, Barker can’t have total creative and production control over. While I’ve seen several times this year that Jericho […]
Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back
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