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For many of us, it’s been 15 years since we threw down our first banana peel, or sent our first turtle shell screaming towards the bumper of a go-kart. In 1992, when Nintendo released Super Mario Kart for the Super Nintendo, they arguably may have permanently changed the way multiplayer, arcade-style videogame racing was played. The immense popularity of the series has spawned sequels that have appeared on every Nintendo platform to date, each time delivering a solid and entertaining experience, if never really offering up any real surprises.
It’s now 2008, and Nintendo is delivering their latest and sixth installment of their popular franchise to the outrageously successful Wii console. Despite the fact that the console has been touted as groundbreaking, innovative tech that is destined to change the way we interact with videogames, Nintendo have decided — for the most part — to play it safe with Mario […]

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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