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If you’re not interested in No More Heroes, you probably don’t have a Wii. Suda 51’s nonlinear, pop-otaku, lightsaber ultraviolence epic has been highly anticipated by both action junkies hankering for something more mature to play on their Wiis, and diehard fans of Suda 51 himself. No More Heroes seeks to integrate motion-controlled lightsaber combat with a nonlinear world, and then wrap it all up in an ironic, over-the-top, self-referential videogaming storyline.
But is it any good?
Does it fall into that unfortunate trap of using gimmicky, unnecessary motion control as so many other Wii titles have? Does Suda 51’s brand of surreal, nonsensical storytelling translate well to a nonlinear action brawler? Is the open world city of Santa Destroy awesome, or superfluous?
Jonathan Holmes and I bought the game, played the hell out of it, and answered those very questions. Hit the jump for our reviews. 

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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