[In this editorial, originally written for sister site Games On Deck, Gamevil USA President Kyu C. Lee discusses the ways in which mobile publisher/developer Gamevil has used multiplayer social elements in cellphone games in South Korea, with plans for similar work in the States. It’s an interesting read on a very innovative, sometimes overlooked game company that I think is worth disseminating to a winder audience.]
Social Networking has become a phenomenon in the U.S. with the advent of websites such as MySpace and Facebook, but when it comes to mobile games, the popularity of social networking is already on the rise in other countries. Gamevil, the top publisher in Korea, has already developed games that allow players to network with others through their mobile phones. In other words, this isn’t about social networking through websites like MySpace. It’s social networking through mobile games.
Previously, mobile games had been limited […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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