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Edge of Twilight is one of the most exciting concepts we’ve heard in a long time. Promising to push the boundaries of videogame storytelling, the blurred moral lines and cinematic, world changing scope of this steampunk action adventure are an enticing prospect for any fan of gaming’s artistic side.
Of course, with high ambition comes a high risk. Many times, we have followed game with amazing ideas that just fall flat on their faces, or promises of deep and immersing storytelling that devolve into the flat, mundane black-and-white disappointment we should have known was coming. Very few games have ever truly lived up to their idealistic artistic endeavors, and a jaded gamer wouild be forgiven for exhibiting cynicism at Edge of Twilight’s goals.
Destructoid wanted to know more, to see if developer Fuzzyeyes was full of nothing but pipe dreams, or if it was truly committed to delivering something with real […]

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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