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More often than not, modern videogames aren’t really about choices. Yeah, we’ve got branching storylines and local agency, but in pretty much every game there is always a "good" or "best" ending which players will, more often than not, strive for. It’s typically possible to get everything you want in a game without ever sacrificing anything significant. We gain XP and we level up, but we’re seldom forced to make narrative and gameplay decisions which permanently affect our characters for the rest of the game.
I was thinking about this the other day, which (as most things do) made me think about the concept of revenge. What if I tracked him down and planted child porn on his computer, then called the feds? What if I took a plane to her house and burned it down while she’s out? I never would, of course, as I’d probably get caught, I’m not […]

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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