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I’ll admit that I’m something of a weeaboo when it comes to RPGs — I generally prefer mine with a "J" in the front. Nevertheless, Nick and .tiff’s respective previews have gotten me pretty excited for Fallout 3, and concept artist Adam Adamowicz’s developer diary has only boosted that excitement. His piece, prosaically titled "Conceptual Design", illuminates the process of creating the Fallout 3 universe within a cohesive art direction.
It seems that most of the art design focuses on highlighting the tension between pre- and post-apocalyptic society, exemplified, for example, in the Super Mutant’s armor: "I wanted recognizable elements twisted to a more violent purpose to reflect a sinister resourcefulness to surviving in a highly dangerous world," writes Adamowicz. Every design aspect — the architecture, the clothes, the characters, the weapons, the enemies — reflects this kind shift from normal to disfigured.
He goes on to describe how the buildings […]

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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