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The February 2008 issue of Game Developer magazine, the sister print publication to Gamasutra.com and GameSetWatch.com, and the leading U.S. trade publication for the video game industry, has shipped to subscribers and is available from the Game Developer Digital service in both subscription and single-issue formats, as well as a single physical issue.
The cover feature for the issue is ‘Postmortem: Ratchet & Clank Future: Tools of Destruction‘ by John Fiorito, and it’s explained of the exclusive postmortem:
“Ratchet & Clank Future was Insomniac’s second PlayStation 3 game, and indeed one of the first second-generation PS3 titles period. From scope woes to preproduction pitfalls, this postmortem illuminates some of the process behind this “second party” development cycle.”
Another major feature for the new issue is ‘Difficulty Is Difficult’ by game designer Daniel Boutros, of which it’s explained:
“If done well, difficulty can make a game quite addictive. If done poorly, the […]

Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back



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