Our very own Kevin ‘Magweasel’ Gifford already checked out Game Informer’s October issue in his column at the weekend, but I wanted to highlight the two-page feature they have on multi-IGF prize winner Everyday Shooter, because there’s a couple of points in it that are think are important for the indie scene.
The article (which is illustrated by Jon Mak holding a PC Engine controller up to a fire hydrant!) comments: “Everyday Shooter first appeared publicly at the 2006 Game Developers Conference in the Experimental Gameplay Workshop. The game garnered significant buzz and by December of that year it was nominated for the Independent Games Festival Awards and accepted as a finalist at the Slamdance festival…”
It continues: “‘I went to the Independent Games Festival there [since I] always make a point of swinging by and checking out the games’, recalls John Hight, director of external development at Sony Computer Entertainment […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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