[Kicking off a more regular column from Mr. Raroo with an offkilter starter - the following text is an excerpt from a longer paper he wrote for the course “Information and Society” in the Masters in Information and Library Science program at San José State University.]
The paper’s intended audience is individuals who know little to nothing about video games and have no idea how or why games can be an important part of any public library’s collection. The bulk of serious gamers will no doubt find information in many parts of the paper that is common knowledge to most game enthusiasts, most notably statistics about the average gamer and a discussion of the popular perception of violence in videogames.
I’ve decided to omit those portions of the paper and instead present two sections in particular: “Circulating Videogames in Public Libraries: Difficulties and Possible Solutions” and “Videogame Use In Library […]
Original post by editors@gamesetwatch.com (Bill Sannwald) and software by Elliott Back
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