Checking recent comments on GameSetWatch often brings up some gems, and a particularly interesting comment was recently made by Craig Sams on a January 2007 GSW post about Namco arcade machine obscurities.
Sams posted a comment about Prop Cycle, Namco’s 2005 dedicated arcade machine which had the player pedaling a bicycle to collect balloons in a vibrant fantasy world in which you must “…Master the Art of Flying and become the Savior of Solitar.” No, really. He noted:
“Propcycle is an example of a brilliant concept that failed in the execution. It cost too much for a person to learn how to fly, navigate, remember the routes and the balloon locations, so most people who tried it quickly ran out of money and looked elsewhere for a game with a gentler learning curve.
Once you got good at it (as I did) then you could play a 4-level game with […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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