[From time to time, Gamasutra Editor-At-Large Chris Remo makes a neat post on his weblog. At which point, we steal it — with his permission, folks — and crosspost it here. This one is about the odd story of a homeless game designer — outsider game design in full effect.]
This man wants to become the best game designer ever.
As such, he’s making a game. He is also homeless, buried in credit card debt with nearly no money to his name, and living out of a shelter, equipped with nothing but a computer and a copy of Game Maker 7.0. As he states in his blog profile, “I hate working!”
At first, it is difficult to know whether to believe his claims, this being the internet. A bit of investigation reveals that he asked on the GameDev forums, “Is it possible to design and/or program games, while being homeless?” In that post, […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
Recently:
- Interview: EA Korea Studio Head Talks Transitions, Challenges
- The RePlay Files: A Trip To The 1986 JAMMA Arcade Game Show, Part 1
- GameSetLinks: Indie, Indie, Indie
- Interview: Capcom’s Nakai On Remaking Dead Rising For Wii
- GDC 2009 Reveals Localization Summit Specifics
- Postmortem: (I Fell In Love With) The Majesty of Colors’
- 2009 Independent Games Festival Announces Finalists
- GameSetLinks: Requiem For A Dream
- Oh the Humanity!
- Magweasel Extra: EGM Closing, Sorrow Ensues
Category: