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Anytime someone says that games aren’t art, we’re up in arms burning straw effigies of Ebert. Any time someone says games are destructive, we want blood. Half of us want to pretend that games are only toys, and the other half of us devote thousands of our best thesaurus words to dissertations on the validity of our medium. We want to be taken seriously — and yet, every time we see a game that isn’t meant to be strictly fun, we dismiss it out of hand.
Lots of gamers don’t really get Ian Bogost, and that’s fine with him. His company, Persuasive Games, isn’t designing for you. But if games are more than just toys to you — if you’re a proponent of the view that games are powerful experiences that shouldn’t be relegated to some "violent teenage emo kid" niche, and if you appreciate the possibilities in the medium of […]

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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