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[Editor’s note: Sharpless takes a look at Team Fortress 2 and tells us how he would improve it as part of this month’s Monthly Musing. — CTZ] 
In many ways, Team Fortress 2 is kind of the bastard child of The Orange Box. Half-Life 2 and its sequels are regarded as being innovative and quite legendary, and Portal is every games-are-art indief*ck’s favorite squeeze toy. TF2, while respected and well-liked, is the immature, rebellious sibling. It has nothing quasi-revolutionary to add to the gaming world, and it has no immersive narrative to draw people into it.
That said, I bloody love this game. Halo 3 can choke on the bile of its racist 12-year-olds, Gears of War can suffocate under a hulking mass of CliffyB’s hair gel, and CoD4 can just flat-out lick my love pump. While I enjoy all those games, I would much […]

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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