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[This was the last Independent Games Summit panel, but I only just got round to posting it on here. Still, it was a really worthwhile, fulfilling group discussion, with a minimum of Jon Mak getting angry at things in an amusing fashion, tragically! Here’s the rundown.]
A gigantic panel of independent developers - including Noel Llopis (Powerof2Games), Jacob Van Wingen (Gastronaut Studios), Jamie Cheng (Klei Entertainment), Jon Mak (Queasy Games), and Ryan Clark (Grubby Games)
Starting off, Klei Entertainment’s Jamie Cheng (Eets: Chowdown) revealed that he’s working with Nexon to make a free-to-play, pay for items title - but only with 5 or 6 employees.
He pointed out of the indie scene:”The opportunities that have come around have made us kind of come full circle” - from bedroom programmers in the ’80s back to simple bedroom programmers. He suggested indie developers can, if they choose, make mass-market games that aren’t […]

Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back



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