[We really had an insane amount of good content on big sister site Gamasutra this week, and there’s a couple of longform pieces that I think might get lost otherwise - here’s one, which is Christian Nutt’s visit to the Insomniac Community Day, with plenty of Resistance 2 talk all round.]
Last week, Insomniac Games welcomed around 100 members of the game-playing public into its offices for its first ever community day, to celebrate and promote the launch of its fall PlayStation 3 title, Resistance 2, with its most passionate fans — and shared a surprisingly robust number of development secrets with the public.
The event was held at Insomniac’s Burbank, California headquarters, and the day was split into two theater sessions that concentrated on the making of the game, and also included lunch, gameplay sessions, studio tours, and signings for the fans.
Insomniac CEO and Resistance 2 creative director Ted […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
Recently:
- Interview: EA Korea Studio Head Talks Transitions, Challenges
- The RePlay Files: A Trip To The 1986 JAMMA Arcade Game Show, Part 1
- GameSetLinks: Indie, Indie, Indie
- Interview: Capcom’s Nakai On Remaking Dead Rising For Wii
- GDC 2009 Reveals Localization Summit Specifics
- Postmortem: (I Fell In Love With) The Majesty of Colors’
- 2009 Independent Games Festival Announces Finalists
- GameSetLinks: Requiem For A Dream
- Oh the Humanity!
- Magweasel Extra: EGM Closing, Sorrow Ensues
Category: