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[We really had an insane amount of good content on big sister site Gamasutra this week, and there’s a couple of longform pieces that I think might get lost otherwise - here’s one, which is Christian Nutt’s visit to the Insomniac Community Day, with plenty of Resistance 2 talk all round.]
Last week, Insomniac Games welcomed around 100 members of the game-playing public into its offices for its first ever community day, to celebrate and promote the launch of its fall PlayStation 3 title, Resistance 2, with its most passionate fans — and shared a surprisingly robust number of development secrets with the public.
The event was held at Insomniac’s Burbank, California headquarters, and the day was split into two theater sessions that concentrated on the making of the game, and also included lunch, gameplay sessions, studio tours, and signings for the fans.
Insomniac CEO and Resistance 2 creative director Ted […]

Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back



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