[We don’t tend to crosspost most industry-related stories from Gamasutra, but in this case, Leigh Alexander has uncovered something pretty concerning and biz-relevant — alleged wage-fixing in the closely knit Montreal game development community — and so, since I know a lot of developers read GSW…]
Industry sources often claim that certain kinds of “truces” between game studios are fairly commonplace.
For example, competitors might occasionally agree not to hire one another’s talent for the duration of a given project, to help each other retain staff when all hands are needed on deck.
But a correspondence obtained by Gamasutra suggests that some Montreal-based companies may be attempting to collude on salary caps, under the auspices of benefiting the economics of the industry in a given region – and at the expense of competitive wages for development staff.
According to a scan of an internal email that we translated from French, human resources […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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