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[EA Montreal’s Army of Two had a high-profile delay before its early 2008 release, and as Gamasutra noted, executive producer Reid Schneider was at the Montreal Games Summit recently to talk about it - as Schneider noted: “Your feature list is not a measure of success.”]
The production history of EA Montreal’s Army of Two is an interesting one, with the company’s decision to delay the game just before its release widely covered in the media.
And during a Gamasutra-attended lecture [thanks, Mathew Kumar!] at the Montreal International Game Summit, executive producer and franchise manager Reid Schneider delved deeper into the game’s development.
He shared a postmortem imparting lessons on quality, process and execution for the game, which garnered mixed reviews on its early 2008 debut, but has nonetheless reportedly sold robustly.
Refreshingly, Schneider opened his talk not by focusing on his own personal successes, but by describing his biggest failures — […]

Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back



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