After the psychological mindf*ck metagame that was Execution, this week’s Indie Nation goes back to basics. There are no anti-war messages, questions of murder and consequence, or really any theme at all in Love.
Dtoider Blake turned me onto this charming (yet blisteringly difficult) platformer, which was just released a week or so ago. As a game, it has no pretentions whatsoever: it’s just a solid, incredibly challenging platformer that just happens to allow the player to set their own respawn checkpoints. Love includes nothing that’s going to change the world, and that’s what makes it fun: it’s just straight platforming at its most inspired and difficult.
You can grab the five-level demo here, buy the full game (for only one dollar!) at the official site, and check out my impressions after the jump.
Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back
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