[Thanks to sister site IndieGames.com and its editor Tim W., we catch up with Dan Tabar, creator of wacky 2D team-based combat game which has neeto pixel graphics - and physics used to simulate every character, particle, and explosion in extreme detail. He’s making an interesting living off selling his work in progress, too - more info within!]
An interview with Dan Tabar, the developer of Cortex Command. Data Realms’ debut release has been called awesome, astounding, heaps of fun, and even proclaimed as the greatest physics game ever.
Hi Dan, how about we begin with a small introduction?
Howdy, I’m Dan “Data” Tabar. I’m the ‘Development Director’ at Data Realms, which is the fancy title meaning I simply run the game dev here.
I was born and grew up in Sweden, but now live and work in Phoenix, AZ. Mostly work from home, but a few days out of the week I work […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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