[Game piracy is still a major issue, and in this first part of a special report for big sister site Gamasutra, Leigh Alexander talked to the ESA and PC Gaming Alliance — discussing why cracking down on physical goods piracy and “making people think just one more time before they click download” may break the vicious cycle.]
When 2D Boy recently claimed that the piracy rate for its PC independent game World of Goo was something like 90 percent, it raised two interesting issues.
First, it demonstrated that the methodology for actually quantifying piracy is a long way from stability, as many debated the saliency of such a figure.
And second, it proved that although piracy is unmistakably a major obstacle for an industry where profitability is already highly challenging, there’s little that can be done about it until the methods for measuring its impact are clearly defined.
The PC Gaming […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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