Wii Xbox 360 PS2 PS3 PSP Talk

[This ran on Gamasutra earlier in the week, and seems terribly GameSetWatch-ish in outlook, being a Brandon Sheffield-conducted chat with David Sirlin - about just how, conceptually, you re-imagine the details of a classic game like Street Fighter II.]
There are many notable questions to be asked on Super Street Fighter II Turbo HD Remix, one of Japanese-headquartered publisher Capcom’s most high profile developments right now.
The game - which is a hi-def re-imagining of the classic Street Fighter II with both original and remixed gameplay modes - will launch for digital download on Xbox Live Arcade and PlayStation Network in the near future.
In this interview, Backbone Entertainment lead designer and competitive SFII player David Sirlin talks with Gamasutra about the design decisions he has implemented in working with Capcom on the game and why - arguing that accessibility is possible without damaging high-level play.
[NOTE: This interview […]

Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back



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