Wii Xbox 360 PS2 PS3 PSP Talk

[Another GSW-worthy interview originally available on big sis site Gamasutra - this one has our Editor At Large Chris Remo chatting to the creators of the brand-new Ghostbusters game, discussing their new, allegedly middleware-in-the-making engine, plus cats and dogs living together, etcetera. Good stuff!]
A little over a year ago, Slovenian developer Zootfly made a big splash with gameplay videos of an in-development game based on Ivan Reitman’s classic film Ghostbusters - then made an even bigger splash when it was revealed the game was an unlicensed prototype.
In late 2007, Ghostbusters fans were re-energized by Vivendi’s announcement that an official game was in development by Texas-based Terminal Reality for a fall 2008 release on nearly all major platforms.
During a recent Vivendi event, we sat down with Terminal Reality co-founder and president Mark Randel to discuss Ghostbusters: The Video Game.
He spoke in-depth on how the franchise was […]

Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back



Recently:


Comments


Name (required)

Email (required)

Website

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>

Share your wisdom