[Another GSW-worthy interview originally available on big sis site Gamasutra - this one has our Editor At Large Chris Remo chatting to the creators of the brand-new Ghostbusters game, discussing their new, allegedly middleware-in-the-making engine, plus cats and dogs living together, etcetera. Good stuff!]
A little over a year ago, Slovenian developer Zootfly made a big splash with gameplay videos of an in-development game based on Ivan Reitman’s classic film Ghostbusters - then made an even bigger splash when it was revealed the game was an unlicensed prototype.
In late 2007, Ghostbusters fans were re-energized by Vivendi’s announcement that an official game was in development by Texas-based Terminal Reality for a fall 2008 release on nearly all major platforms.
During a recent Vivendi event, we sat down with Terminal Reality co-founder and president Mark Randel to discuss Ghostbusters: The Video Game.
He spoke in-depth on how the franchise was […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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