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[Game video pastichers Mega64 continue to make large slices of the Internet happy, but they don’t get interviewed nearly enough. Therefore, Brandon Sheffield chatted to them and Leigh Alexander helped cut it up into something that wasn’t completely random - though perhaps we must share the complete transcripts at some point, because it’s… interesting! Anyhow, onward.]
The creators behind Mega64 first gained underground acclaim with its San Diego public access TV show, before its video skits were released on DVD through the publishing arm of equally random community site SomethingAwful.
With a practically anarchic glee, Mega64 has since branched out to help publishers and events promote (or is that just make fun of?) its events, producing several video skits for Ubisoft titles, for the Spike TV VGAs, and for the 2007 and 2008 Game Developers Choice Awards at GDC — including that famous Miyamoto sketch.
But the promotional angle still seems […]

Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back



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