[This interview, conducted by Brandon Sheffield, ran on big sis site Gamasutra earlier today, and I’m bonus posting it over here because the Xbox 360 Community Games concept is intriguingly ‘open’ for Microsoft - especially the peer review concept for ratings - so it’ll be fascinating to see how it plays out, both in game quality and submission reality.]
At GDC, Microsoft revealed the Xbox Live Community Games project, using the XNA platform and its Game Studio Express software to allow the publishing of Xbox 360 games from the amateur community.
The company has been seeking to create what is often hopefully (and elusively) painted as a “YouTube of gaming” - an environment where amateur and independent developers can freely share their creations in an accessible way.
In the longer term, Microsoft is looking to familiarize the next generation of game developers with knowledge of its own development environments, which […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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