[This Gamasutra-originating interview, conducted by Christian Nutt, chats to Capcom’s Yoshi Ono about the much-vaunted Street Fighter reboot. I think it’s worth crossposting to GSW for some of the thoughtful discussion on the graphical style and how it’s evolved from drawn concept art - they are self-avowedly retro, but the result seems to be oddly intriguing, at least to me.]
Creating a new iteration in the Street Fighter franchise is no simple matter, with tough decisions to be made choosing an engine and the visual look.
Thus, in this in-depth interview, we talk to Yoshi Ono, general manager of the online game development department and R&D management group of Capcom about his thoughts on the process with Street Fighter IV - which is due for a 2008 Japanese arcade release before moving to home platforms.
Questions include the gap in returning to the much-loved series, the decision not to use Capcom’s MT […]
Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back
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