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Critics of previous Gran Turismo games have zeroed-in on the title’s lack of damage modeling as the glaring misstep of Polyphony Digital’s otherwise impeccable racing sim. With the subsequent release of Gran Turismo 5 Prologue (those of us in the States will have to wait until April 15th), there’s been chatter that the online portion is in much need of some tweaking, but that the core gameplay is very much intact.
The guys over at CVG broke the news today through an interview with Gran Turismo creator Kazunori Yamauchi that a major update is slated for later this year, which will remedy those problems, as well as silence the critics mentioned above. In turn, IGN followed up with an interview of their own, and have confirmed what was previously said, and given us a better timeline for the "improvements."
Looks like we will have to wait until the fall, at […]

Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back



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