[Editor’s note: I lol’ed. — CTZ]
Horrifying. Malicious. Vile. An accurate representation of the real world. TERRORIST TRAINING TOOL.
These are just a few of the words that come to mind when thinking of the worlds most dangerous murder simulators, a series of "games" that were clearly not so much made by a developer as they were crafted by the combination of madness and pure hatred of a greater daemon from the darkest, most evil reaches of space and time. Don’t let the colorful exterior fool you into thinking that these "games" are anything but the most devious torture simulations and terrorist training tools ever devised by anyone who has ever devised anything. These "games" start innocently enough; just pick up things like tacks and erasers to create a larger "Katamari" (a word that I’m sure actually means "Ancient Evil Engine Of Doom"), and you might even be tricked […]
Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back
Recently:
- GameSetLinks: The Killer Klaxaguchi Experience
- Column: ‘The Interactive Palette’ - Puzzle Quest and the Best of Both Worlds
- Best Of GamerBytes: Back In Time With Banjo
- 2009 IGF Mobile Competition Reveals Record Number Of Entries
- GameSetLinks: The Windmills Of The Metro
- Inside Game Piracy, Part 1: Crushing Discs, Pushing Education
- COLUMN: @Play: Objects of Collection
- John Connor Sucks at Gears of War
- COLUMN: GameSetVideo Treasures - The Art Of The Game Mockumentary
- Game Developer’s 2008 Front Line Award Finalists Announced
Category: