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Continuing a look at ‘what Simon did at Kotaku’, something I dreamed up for the week (and actually turned out quite well, I think) was a look back at the GameGeekPeeks interviews, a set of Q&As with notable designers I conducted about 10 years back for (the now defunct) VideoGameDesign.com.
So I excerpted key questions and answers from the interviews with notables from Valve, 3D Realms, LucasArts, Lionhead, etc, and then added some commentary on they held up a decade later.
In some cases, it was excellently, in others… not so much! Here’s the articles - with a particularly fun quote from each interview attached:
- Ten Years Ago: Half-Life Writer Marc Laidlaw: “Right now, I’m happiest with our plans to turn the player into a real character in [Half-Life], without making a snarling asshole out of him. The player is going to be important-and not only as a target. He’s going […]

Original post by editors@gamesetwatch.com (Simon Carless) and software by Elliott Back



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