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Via How They Got Game, the Stanford University blog about game preservation and studies, they point out a relatively new Game Face interview with Stanford’s Henry Lowood, the curator for the history of science and technology collections at the school - and it’s got some useful, scholarly thinking about preserving game history in it.
I’ve known Henry for a while, having worked with him to set up the Internet Archive machinima collection, among other things. Most recently, he originated the Digital Game Canon concept with folks like Steve Meretzky and Warren Spector - and look out for some Gamasutra-related news on that front pretty soon which should help bring further prominence to the concept.
In any case, I think Lowood is on the money when explaining: “Well, my personal view is that the published games themselves you might think of more as the library of game culture, the books if you […]

Original post by editors@gamesetwatch.com (simonc) and software by Elliott Back



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