With Steam doing so well these days, it was only a matter of time before Microsoft realized that the majority of PC gamers will never, ever pay to play games online.
Now that Games For Windows LIVE is free and its console counterpart Xbox LIVE isn’t, it’s only natural that people get up in arms. GFW LIVE Head Kevin Unangst spoke to Gamasutra to try and explain the whole situation.
He says that the PC focuses on game content, whereas the Xbox LIVE Marketplace is all about multimedia, not just game expansions or DLC add-ons. Plus, it’s not like there are any alternatives to online gaming on the 360 like there are on PC.
Yes, we’d all love to have free Xbox LIVE, but that’s not going to happen so long as the service remains as popular as it is today. Oh well, I guess paying $50 a year isn’t that bad […]
Original post by mrdestructoid@gmail.com (Destructoid.com) and software by Elliott Back
Recently:
- Interview: EA Korea Studio Head Talks Transitions, Challenges
- The RePlay Files: A Trip To The 1986 JAMMA Arcade Game Show, Part 1
- GameSetLinks: Indie, Indie, Indie
- Interview: Capcom’s Nakai On Remaking Dead Rising For Wii
- GDC 2009 Reveals Localization Summit Specifics
- Postmortem: (I Fell In Love With) The Majesty of Colors’
- 2009 Independent Games Festival Announces Finalists
- GameSetLinks: Requiem For A Dream
- Oh the Humanity!
- Magweasel Extra: EGM Closing, Sorrow Ensues
Category: